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Machine Learning

Getting computers to learn patterns from data and improve at a task, instead of being explicitly programmed with rules.

Reading level: Curious
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When not to use it

  • When the rule is knowable. If a domain expert can state the condition, code the condition. ML is for when the rule is too complex or unknown to write down — not for when nobody's asked.
  • Without enough data to learn from or evaluate on. You need both, and teams routinely forget the second.
  • When being wrong is unacceptable and unexplainable. ML makes statistical bets. Some decisions shouldn't be bets.

Reach for something else instead

  • Rules and heuristics — fast, testable, and correct far more often than the field admits.
  • Statistics when you want to understand a relationship rather than predict a value.
  • Buying it — for common problems, a mature API beats a bespoke model on cost, time, and quality.

Sources & further reading

  • Domingos (2012), A Few Useful Things to Know About Machine Learning — the most useful nine pages in the field.
  • Sculley et al. (2015), Hidden Technical Debt in Machine Learning Systems — what happens after the model works.
  • Wolpert & Macready (1997), No Free Lunch Theorems for Optimization — why there is no best algorithm, only fits.

Primary sources, listed so you can check the claims on this page rather than take them on trust.

Where people go wrong

  • Starting with the model instead of the decision. If nobody can say what action the prediction changes, the project has no destination.
  • No baseline. Without "what does guessing the average get us," accuracy numbers mean nothing.
  • Underestimating data work. It's most of the job, and it doesn't stop after launch.

At a glance

FieldFoundations
Core idealearn rules from data, not from code
Needsdata
Three paradigmssupervised, unsupervised, reinforcement
DifficultyBeginner
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Often compared with

AI vs. Machine Learning vs. Deep Learning — the field, a way to achieve it, and a technique within that.